Other (Free) Fan-Made Content

I’ve created some content over the years for existing published games and posted it as free fan-made files for people to enjoy as print and play content.

Note that this list does not include:

  • Shrink projects of existing games. That lives on this page of my website.
  • Instances where I simply reformatted print and play files to make things more convenient or to get a better PNP build.

On to the content.

Mitty Rogue: Mini Rogue in Your Mitts

I love Mini Rogue. The original 9-card version is still available on the game’s BGG page. When a publisher signed the game and ran a full-fledged Kickstarter campaign, they generously provided an updated 18-card print-n-play file that teased the content of the published version of the game. Both the 9-card and 18-card versions are excellent.

Mini Rogue is a micro dungeon crawl. You delve through room after room, descending deeper and deeper into the dungeon as your enemies get harder and the stakes get higher. You must manage your health, food, spells, character level, and more to reach the final boss and claim the coveted artifact.

Mitty Rogue was a passion project. As portable as Mini Rogue is, I wanted to be able to play it standing around in the kitchen or laying in bed. I wanted to avoid using cubes and dice so there was no chance of my kids crawling over and trying to eat them. Mitty Rogue integrates some pretty whacky solutions to replace rolling dice and tracking things with cubes. I think it is worth checking out, if only for the novelty of it.

Download Mitty Rogue here.

Merchants & Marauders: The Deck Expansion

The Deck Expansion is a fan-made module I created for Merchants & Marauders. It draws heavy inspiration from Mage Knight: The Board Game. Basically I love most of what M&M has to offer, but my tastes have changed so that I don’t like dice rolling and output randomness as much as I used to. So I decided to try to insert some tactical card play and deck management to spice things up. Thus the Deck Expansion was born.

The idea is that players no longer roll dice for skill checks. Instead, they play cards. Each player gets a starting deck of 16 cards. The cards provide one of the 4 skills (seamanship, scouting, influence and leadership). Each card is of 1 of 4 colors, and each card also has an icon on the top left of one of the 4 colors (not necessarily the same color as the card). You can use the bottom half (the more powerful half) of the card by discarding a different card that has the appropriately colored icon on the top left.

To make your captain’s skill stats relevant, I came up with this mechanic: You have a default hand size of 4. Right before you engage with a skill check, you draw additional cards based on your captain’s stat for that skill. E.g., if your captain has a 3 seamanship stat, you will have a hand size of 7 when facing seamanship tests.

Also, you have the opportunity to do some light deckbuilding. Whenever you gain a glory point you also gain an Advanced Skill card from the market.

There are a few other concepts but that’s the general gist. I hope you enjoy if you get a chance to try it out!

Download The Deck Expansion here.

[WIP] Mistwalkers: A Chronicles of Frost Expansion

I’m a big fan of Chronicles of Frost, a deckbuilding adventure game set in the Mistfall universe. It’s breezier than Mistfall and can be played in about an hour. After a few plays, though, I could tell I wanted more content for the game, so I’m working on this expansion. I’d say it’ll be a month or two before it’s posted to Board Game Geek.

The Mistwalkers expansion includes:

  • Three new playable Heroes
  • 13 new quests
  • A new solo mode, the Brash Villains module, that allows you to play against one of the Villains instead of the Brash Hero, culminating in an epic final battle.

Mistfall: Mistwurm Campaign Cards

Jonathan Rowe (BGG Username: @deadmarlowe) has offered Mistfall fans a lot of fan-made content. Perhaps his most renowned feat is his players guides that walk through incredibly detailed strategies for wielding the different heroes in Mistfall and Heart of the Mists.

But in my opinion his most exciting feat is his Mistwurm campaign. It is comprised of four linked quests that make up a robust, epic campaign to take your Mistfall heroes through. He stretches the limits on the game’s mechanics, and introduces brand new enemies, allies and villains to face. I wanted the community (including myself) to have access to designed versions of these new cards, so I created a posted a file.

SpaceShipped 2-Player Variant

I really like Button Shy’s 18-card SpaceShipped and wanted a way to play it with my wife (it’s a solo only game). I created a two-player variant and posted to BGG. It takes quite a bit longer, but is good fun in my opinion.

One Card Dungeon “Dice” Tokens

One Card Dungeon by one of my favorite indie designers, Barny Skinner, has amazing tactical depth for a one card game. Truly amazing. The game requires dice to play, but I wanted to be able to keep it in my wallet and not need to have dice on hand, so I designed these “dice” tokens. You can “roll” them by shaking them up in your hands and casting them onto the table (Runebound 3e style). The number that is pointing North is what you rolled. I stuck these tokens into a sleeve with the card and it rides around in my wallet with me.

Ragemore: No-Table-Needed Variant

This came about by necessity. My wife needed the coffee table one night, but I didn’t want to move my lazy rear end off the couch. So I picked up the 18-card Ragemore (another one from Button Shy) and worked out an in-hand variant.